Hi, I'm Vanessa.

I am a  

exploring the design and evaluation of digital health tools to combat health inequities
and support the promotion of mental wellness for Black women.

About Me

I am a 4th year Ph.D. student in the College of Computing at Georgia Tech studying Computer Science. I am currently being advised by Dr. Andrea Parker in the Wellness Technology Lab. My research interests include human-computer interaction, mobile & ubiquitous computing, digital health, and health equity.

Previously, I have conducted research at the University of Maryland’s Human-Computer Interaction Lab, Northwestern’s Inclusive Technology Lab , and for Google’s Wear OS team. Additionally, I am a co-founder of She Hacks Africa , a program designed for, but not limited to, young women in Nigeria to acquire skills in web and mobile development, entrepreneurship, and user-centered design to create technologies that address issues in their communities.

I hold a B.S. in Computer Science and a M.S. in Human-Computer Interaction from the University of Maryland, College Park.


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Team project | User research | Lo-Fi prototypes | Interactive prototypes | Mixed methods

Nomad is a smartphone application that aims to combat the stress of traveling in groups. This app allows travelers to collaborate on all aspects of a trip, from drafting an itinerary to documenting and sharing their adventures that happen along the way. The app recommends destinations, supports collaborative itinerary creation, and organizes moments captured during the trip.

[Launch Video] [Launch Prototype] [Launch Report]

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Co-design | Emerging Markets | Girls | Computer Science | Educational Technologies

My Master’s Capstone project focused on what role technology can play in addressing the barriers to education for female programmers in Nigeria. HerVillage is a social platform that provides access to resources for personal and professional development to empower girls in Nigeria to live up to their full potential. This android application will be available in the Google Play Store soon.

[Learn More]

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Emotionally Happy Registration Experience

Web Development | Web Design | Creativity

Imagine a user wants to post a message board. However, the message board forces the user to create an account with a username, email address, password, and CAPTCHA. That's annoying. I was given task to design a webpage that represents a message board that enables the user to enter all the required information mentioned in the description above. The experience must be: (1) emotionally pleasant, (2) creative, and (3) fun for the user. Did I succeed? Launch page below to find out:

[Launch Page]

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Smart Trip Proposal

Team Project| Design Thinking | Rapid Prototyping | Market Analysis

Currently, there aren’t any widely used mobile applications that enables WMATA metro and bus riders to efficiently and conveniently purchase fares on their SmarTrip cards or manage their SmarTrip accounts from their mobile device. For example, in order to purchase fares on a SmarTrip card, commuters have to physically go to a metro station, retailer, or on the website). This application will expedite such a process and improve the user experience of commuters using the metro.

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Children | Educational Technology | Wearables | Health | Mixed Methods

I joined the BodyVis team as a research assistant in January 2015. The Bodyvis project focuses on the affordances and challenges of designing and implementing wearable technologies with real-time physiological sensing and visualization to engage elementary-age children in understanding abstract information in STEM learning environments.

[Learn More]

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GMail Notification System for Older Adults

Older Adults | Prototyping | Inclusive Design | E-textiles | Social Computing

Many of the older adults living in the assistant living community my group studied mentioned that they must leave the comfort of their private rooms just to use the computers in the lab to check email or communicate with family and friends. This can be quite a challenge for some of the older adults who may live farther away from the computer room or who have some form of mobile disability. I present the idea of crafting ambient displays to encourage social communication for older adults

[Launch demo]



Cultural Clash: Exploring How Studio-Based Pedagogy Impacts Learning for Students in HCI Classrooms.

Oguamanam, V. , Lee, T., McKlin, T., Cochran, Z., Abowd, G., & DiSalvo, B.

Proceedings of DIS 2020

Making CS Learning Visible: Case Studies on How Visibility of Student Work Supports a Community of Learners in CS Classrooms

Solomon, A., Oguamanam, V. , Guzdial, M., & DiSalvo, B.

Proceedings of 2019 iTiCSE

Live Physiological Sensing & Visualization Ecosystems: An Activity Theory Analysis

Clegg, T., Norooz, L., Kang, S., Byrne, V., Katzen, M., Valez, R., Plane, A., Oguamanam, V. , Outing, T., Yip, J., Bonsignore, E., & Froehlich, J.E.

Proceedings of CHI 2017 | Download [PDF]

"That’s Your Heart": Live Physiological Sensing and Visualization Tools for Life-Relevant and Collaborative STEM Learning

Norooz, L., Clegg, T.L., Kang, S., Plane, A.C., Oguamanam, V. , & Froehlich, J.E.

Proceedings of ICLS 2016 | Download [PDF]

SharedPhys: Live Physiological Sensing, Whole-Body Interaction, and Large-Screen Visualizations to Support Shared Inquiry Experiences

Kang, S., Norooz, L., Oguamanam, V. , Plane, A.C., Clegg, T.L., & Froehlich, J.E.

Proceedings of IDC 2016 | Download [PDF]


Does Race and Culture Matter in the Design of Wearable Health-Tracking Devices. Position paper that will be presented at the Race in HCI Workshop

Oguamanam, V. , & Parker, A.G.

Proceedings of CHI 2020

LEDz and Cocktails: Exploring the Use of Participatory Design to Promote Technology Education in Low Resource Communities

Oguamanam, V. & Gansallo, M

Proceedings of AfriCHI 2016